Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2005:
[Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peacef
Home

[Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peacef

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 28 Oct 2005 10:45:55 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14480 >

On Fri, Oct 28, 2005 at 09:51:20AM -0700, Jason Short wrote:
> Christian Knoke wrote:

> >>More funny things happen. When I conquer an empty enemy city of size 1, I
> >>destroy it, and find my musketeer happily sitting together with an enemy
> >>settler on this tile.
> >>
> >>Another size 2 city conquered gives me the city plus an enemy settler inside
> >>it. You can fancy that goto and ZOC doesn't work as usual.

> > I think these have been ghost units in the client. At least they are gone
> > after reload.

> A way to reproduce this would be great.

Impossible. I replayed over several turns the situation and can conquer the
same cities, but no ghost units. Sorry.

If you have an idea about an indication in the savegames, though, I can grep
them.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]