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[Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peacef
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[Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peacef

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 28 Oct 2005 09:51:20 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14480 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14480 >
> 
> On Thu, Oct 27, 2005 at 09:42:06PM +0200, chris wrote:
> 
> 
>>More funny things happen. When I conquer an empty enemy city of size 1, I
>>destroy it, and find my musketeer happily sitting together with an enemy
>>settler on this tile.
>>
>>Another size 2 city conquered gives me the city plus an enemy settler inside
>>it. You can fancy that goto and ZOC doesn't work as usual.
> 
> I think these have been ghost units in the client. At least they are gone
> after reload.
> 
> With these, I've had the effect that GOTO strongly refused to put the path
> through the unit, but when I moved manually I could but my musketeer upon
> that settler. Being there, it was impossibly to use GOTO again, but I was
> not hindered to move the unit manually where I want.

A way to reproduce this would be great.

-jason





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