[Freeciv-Dev] Re: (PR#14480) can open units window for peaceful trireme
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Subject: |
[Freeciv-Dev] Re: (PR#14480) can open units window for peaceful trireme |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 27 Oct 2005 14:25:57 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14480 >
On Thu, Oct 27, 2005 at 01:05:13PM -0700, Jason Short wrote:
>
> > I can open the unit window for a hungarian trireme. I'm in peace with
> > Hungary but definetely no alliance (my ally is in war with Hungary).
> >
> > I can't do anything in the window except closing it.
20 or so turns later the following crash:
Core was generated by `civserver -p 5555 -q 1 -e --saves ~/.freeciv/saves'.
Program terminated with signal 6, Aborted.
warning: current_sos: Can't read pathname for load map: Eingabe-/Ausgabefehler
Reading symbols from /lib/libreadline.so.5...done.
Loaded symbols for /lib/libreadline.so.5
Reading symbols from /lib/tls/libm.so.6...done.
Loaded symbols for /lib/tls/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/tls/libc.so.6...done.
Loaded symbols for /lib/tls/libc.so.6
Reading symbols from /lib/libncurses.so.5...done.
Loaded symbols for /lib/libncurses.so.5
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/tls/libnss_files.so.2...done.
Loaded symbols for /lib/tls/libnss_files.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
#0 0x400bc83b in raise () from /lib/tls/libc.so.6
(gdb) bt full
#0 0x400bc83b in raise () from /lib/tls/libc.so.6
No symbol table info available.
#1 0x400bdfa2 in abort () from /lib/tls/libc.so.6
No symbol table info available.
#2 0x400b62df in __assert_fail () from /lib/tls/libc.so.6
No symbol table info available.
#3 0x08123f77 in pft_fill_unit_default_parameter (parameter=0xbffff890,
punit=0x85666d8) at pf_tools.c:788
No locals.
#4 0x08123b41 in pft_fill_unit_overlap_param (parameter=0xbffff890,
punit=0x85666d8) at pf_tools.c:679
danger = true
#5 0x08118e7c in ai_fill_unit_param (parameter=0xbffff890, risk_cost=0x0,
punit=0x85666d8, ptile=0x0)
at aitools.c:658
long_path = false
barbarian = true
is_ai = true
#6 0x08118eeb in ai_unit_goto (punit=0x85666d8, ptile=0x85fcff0) at
aitools.c:784
parameter = {start_tile = 0x85666d8, moves_left_initially = 0,
fuel_left_initially = 13,
move_rate = -1073743936, fuel = 136873352, owner = 0x0, unit_flags = {vec =
"\000\000\000\000�$\214\b"},
omniscience = 216, turn_mode = TM_CAPPED, get_MC = 0xbffff8f8, unknown_MC =
134707506, get_TB = 0x85fcff0,
get_EC = 0x85fcff0, get_zoc = 0x85fcff0, is_pos_dangerous = 0x2fb, get_costs
= 0x9, data = 0x1c}
risk_cost = {base_value = 1.6961548589405911e-268, fearfulness =
5.2567828861396162e-270,
ocean_cost = 1.6961548960758353e-268, unsafe_terrain_cost =
2.765535996430442e-313,
enemy_zoc_cost = 1.6961548589405911e-268}
#7 0x08118458 in ai_gothere (pplayer=0x0, punit=0x85666d8,
dest_tile=0x85fcff0) at aitools.c:313
No locals.
#8 0x0811bde3 in ai_military_defend (pplayer=0x8288588, punit=0x85666d8) at
aiunit.c:1044
pcity = (struct city *) 0x847cc60
#9 0x0811d573 in ai_military_attack (pplayer=0x8288588, punit=0x85666d8) at
aiunit.c:1763
dest_tile = (struct tile *) 0x85feaf0
id = 764
ct = 3
pcity = (struct city *) 0x3
start_tile = (struct tile *) 0x85feaf0
#10 0x0811db37 in ai_manage_military (pplayer=0x8288588, punit=0x85666d8) at
aiunit.c:1996
id = 764
#11 0x0811e111 in ai_manage_unit (pplayer=0x8288588, punit=0x85666d8) at
aiunit.c:2150
bodyguard = (struct unit *) 0x10
#12 0x08110ce6 in ai_manage_ferryboat (pplayer=0x8288588, punit=0x88c24e0) at
aiferry.c:914
boss = (struct unit *) 0x85666d8
ptile = (struct tile *) 0x85666d8
pcity = (struct city *) 0x0
sanity = 763
#13 0x0811e081 in ai_manage_unit (pplayer=0x8288588, punit=0x88c24e0) at
aiunit.c:2134
bodyguard = (struct unit *) 0x10
#14 0x0811e526 in ai_manage_units (pplayer=0x8288588) at aiunit.c:2249
punit = (struct unit *) 0x0
_ids = 0xbffffa7c
_i = 2
_size = 3
#15 0x08112500 in ai_do_first_activities (pplayer=0x8288588) at aihand.c:427
No locals.
#16 0x0805047b in ai_start_phase () at srv_main.c:449
pplayer = (struct player *) 0x8288588
i = 0
#17 0x08050646 in begin_phase (is_new_phase=true) at srv_main.c:570
pplayer = (struct player *) 0x8282ea8
i = 5
#18 0x08052402 in main_loop () at srv_main.c:1555
eot_timer = (struct timer *) 0x84829c8
save_counter = 1
is_new_turn = true
#19 0x080525af in srv_main () at srv_main.c:1685
No locals.
#20 0x0804ab69 in main (argc=135601198, argv=0xbffffc24) at civserver.c:242
inx = 8
showhelp = false
showvers = false
option = 0x5 <Address 0x5 out of bounds>
(gdb)
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme, Christian Knoke, 2005/10/27
- [Freeciv-Dev] Re: (PR#14480) can open units window for peaceful trireme, Jason Short, 2005/10/27
- [Freeciv-Dev] Re: (PR#14480) can open units window for peaceful trireme,
Christian Knoke <=
- [Freeciv-Dev] Re: (PR#14480) can open units window for peaceful trireme, Christian Knoke, 2005/10/28
- [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme, Christian Knoke, 2005/10/28
- [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme, Jason Short, 2005/10/28
- [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme, Christian Knoke, 2005/10/28
- [Freeciv-Dev] Re: (PR#14480) AutoReply: can open units window for peaceful trireme, Jason Short, 2005/10/28
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