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[Freeciv-Dev] Re: (PR#14300) Bug with space race?
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[Freeciv-Dev] Re: (PR#14300) Bug with space race?

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To: nico.palau@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14300) Bug with space race?
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 14 Oct 2005 05:33:13 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14300 >

On Fri, 14 Oct 2005, Christian Knoke wrote:
> > Yes.See PR#13530.  Unfortunately automated helptext is very tricky and
> > I haven't completed it yet.I'm also not sure of its benefit as opposed
> > to hand-written helptext, since the automated text will increase
> > proportionally to the complexity of the effects while a hand-written
> > form might be able to summarize much more simply.However no ruleset
> > has yet been so complicated as to hit this breakpoint.
>
> As for reading, you are right,it will increase proportionally (which is not
> necessarily a bad thing). For *Writing*, it will make things much easier.
> Not only can you avoid such mistakes as above, and it will guarantee correct
> help across rulesets, but work with new and modified rulesets too, and makes
> life of translators much easier as well. I can't stress this point too much.

I'd like to "me too" this. The reason I turned the government helptexts
from manually written prose to computer generated prose was that the
existing helptexts had the length and readability of computer generated
prose, and the (lack of) accuracy of human generated prose. Changing
governments and making modpacks became really bothersome, because of all
the helptext that had to be updated.

  - Per





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