[Freeciv-Dev] (PR#13524) AI Diplomacy revisited
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13524 >
> [per - Thu Jul 28 10:33:29 2005]:
>
> On Tue, 26 Jul 2005, Mateusz Stefek wrote:
> > Ganging up is even worse. I started on a island with 9 player, 8 players
> > allied against a single player.
>
> I haven't seen this. It could happen, I guess, if you had lots of
> undefended cities...?
It wasn't me, it was just one AI player who didn't do anything
particular, he just had a bad luck.
> > alliance should be rare.
>
> Yes. I tried to make it so. Perhaps I failed.
Maybe AI should not expand its alliance if it is already allied with 66%
of the world (in terms of strength).
> > AI love is always near MAX_AI_LOVE, more variety would be nice
>
> Yes, but I'm not sure how this would be implemented. Perhaps some other
> maximums unless certain conditions are fulfilled?
Something can be done with shared visions, players should be penalized
for taking shared vision without giving their vision back. The same with
embassies.
> - Per
--
mateusz
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