[Freeciv-Dev] Re: (PR#13524) AI Diplomacy revisited
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Subject: |
[Freeciv-Dev] Re: (PR#13524) AI Diplomacy revisited |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Thu, 28 Jul 2005 03:33:30 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13524 >
On Tue, 26 Jul 2005, Mateusz Stefek wrote:
> Ganging up is even worse. I started on a island with 9 player, 8 players
> allied against a single player.
I haven't seen this. It could happen, I guess, if you had lots of
undefended cities...?
> alliance should be rare.
Yes. I tried to make it so. Perhaps I failed.
> I have shared indirect vision of my enemies or players I'm neutral to.
> It's surely a bug.
Yes, it would be.
> AI love is always near MAX_AI_LOVE, more variety would be nice
Yes, but I'm not sure how this would be implemented. Perhaps some other
maximums unless certain conditions are fulfilled?
- Per
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