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[Freeciv-Dev] Re: (PR#13524) AI Diplomacy revisited
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[Freeciv-Dev] Re: (PR#13524) AI Diplomacy revisited

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Subject: [Freeciv-Dev] Re: (PR#13524) AI Diplomacy revisited
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 28 Jul 2005 03:33:30 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13524 >

On Tue, 26 Jul 2005, Mateusz Stefek wrote:
> Ganging up is even worse. I started on a island with 9 player, 8 players
> allied against a single player.

I haven't seen this. It could happen, I guess, if you had lots of
undefended cities...?

> alliance should be rare.

Yes. I tried to make it so. Perhaps I failed.

> I have shared indirect vision of my enemies or players I'm neutral to.
> It's surely a bug.

Yes, it would be.

> AI love is always near MAX_AI_LOVE, more variety would be nice

Yes, but I'm not sure how this would be implemented. Perhaps some other
maximums unless certain conditions are fulfilled?

  - Per





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