[Freeciv-Dev] (PR#13524) AI Diplomacy revisited
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13524 >
I played it for a while, here are some comments:
1)
Ganging up is even worse. I started on a island with 9 player, 8 players
allied against a single player.
In former version, AI players tend to split into two teams, maybe you
should make AI ally more rarely. It's ok if there is a peace, alliance
should be rare.
2)
I have shared indirect vision of my enemies or players I'm neutral to.
It's surely a bug.
3)
AI love is always near MAX_AI_LOVE, more variety would be nice
Anyway I think you can commit it ASAP - this kind of things can't be
tested by few people, because it relies on testers personalities.
--
mateusz
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