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[Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg
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[Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg

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Subject: [Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 28 Jul 2005 18:11:33 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13559 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13559 >
> 
> On Thu, 28 Jul 2005, Jason Short wrote:
> 
>>Per requested that since the city dialog citymap is scaled, the
>>present/supported units list should be scaled too.
>>
>>This patch does that by introducing scaling directly into gtkpixcomm.
>>If the pixcomm is scaled then all drawing operations will be done
>>scaled.The scaling level is the same as that used for the citymap
>>itself so everything in the citydlg should be on the same scale.
>>
>>See http://freeciv.org/~jdorje/citydlg.png (I'll also upload this
>>screenshot to the ticket).
> 
> The units are smaller but the unit boxes in the city dialog are just as
> big as before?

Unless I made a mistake the unit boxes are scaled as well.  Although
they are typically still a lot larger than they need to be (excess
whitespace).

-jason





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