[Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13559 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13559 >
>
> On Thu, 28 Jul 2005, Jason Short wrote:
>
>>Per requested that since the city dialog citymap is scaled, the
>>present/supported units list should be scaled too.
>>
>>This patch does that by introducing scaling directly into gtkpixcomm.
>>If the pixcomm is scaled then all drawing operations will be done
>>scaled.The scaling level is the same as that used for the citymap
>>itself so everything in the citydlg should be on the same scale.
>>
>>See http://freeciv.org/~jdorje/citydlg.png (I'll also upload this
>>screenshot to the ticket).
>
> The units are smaller but the unit boxes in the city dialog are just as
> big as before?
Unless I made a mistake the unit boxes are scaled as well. Although
they are typically still a lot larger than they need to be (excess
whitespace).
-jason
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