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[Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg
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[Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13559) scale supported/present units in citydlg
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 28 Jul 2005 15:11:56 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13559 >

On Thu, 28 Jul 2005, Jason Short wrote:
> Per requested that since the city dialog citymap is scaled, the
> present/supported units list should be scaled too.
>
> This patch does that by introducing scaling directly into gtkpixcomm.
> If the pixcomm is scaled then all drawing operations will be done
> scaled.The scaling level is the same as that used for the citymap
> itself so everything in the citydlg should be on the same scale.
>
> See http://freeciv.org/~jdorje/citydlg.png (I'll also upload this
> screenshot to the ticket).

The units are smaller but the unit boxes in the city dialog are just as
big as before?

  - Per





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