[Freeciv-Dev] (PR#13429) Move player_research to team
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Subject: |
[Freeciv-Dev] (PR#13429) Move player_research to team |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Sat, 9 Jul 2005 13:20:03 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13429 >
> > 2. get_player_research should return NULL if the player has no team.
> > Callers must be audited for teamless players or NULL return values.
>
> Why can't we assume that each players has a team?
> An autogame with barbarians and civil war seems to work.
>
>
> > -jason
> Updated patch attached. With assertion in get_player_research()
>
This patch makes sure that each player has a team. If pteam is NULL in
team_add_player(), an empty team will be choosen.
Some parts of code on the client side use get_tech_name() before players
are created.
The solution to this problem is to create a new function
get_normal_tech_name(Tech_type_id) which should be called only on
existing techs - This always was bugging me - I don't need a valid
player pointer to get normal tech's name.
--
mateusz
? civgame.log
? civscore.log
? regression
? server/civgame-1000.sav.gz
? server/civgame-1500.sav.gz
? server/civgame-2000.sav.gz
? server/civgame-2500.sav.gz
? server/civgame-3000.sav.gz
? server/civgame-3500.sav.gz
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.528
diff -u -r1.528 packhand.c
--- client/packhand.c 9 Jul 2005 17:46:07 -0000 1.528
+++ client/packhand.c 9 Jul 2005 20:17:24 -0000
@@ -1416,7 +1416,7 @@
bool poptechup, new_tech = FALSE;
char msg[MAX_LEN_MSG];
struct player *pplayer = &game.players[pinfo->playerno];
- struct player_research* research = get_player_research(pplayer);
+ struct player_research* research;
sz_strlcpy(pplayer->name, pinfo->name);
@@ -1470,6 +1470,8 @@
* only send the player info out at appropriate times - e.g., while the
* game is running. */
new_tech = read_player_info_techs(pplayer, pinfo->inventions);
+
+ research = get_player_research(pplayer);
poptechup = (research->researching != pinfo->researching
|| research->tech_goal != pinfo->tech_goal);
@@ -2172,7 +2174,7 @@
if (tech_exists(b->obsolete_by)) {
freelog(LOG_DEBUG, " obsolete_by %2d/%s",
b->obsolete_by,
- get_tech_name(game.player_ptr, b->obsolete_by));
+ get_normal_tech_name(b->obsolete_by));
} else {
freelog(LOG_DEBUG, " obsolete_by %2d/Never", b->obsolete_by);
}
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.313
diff -u -r1.313 tilespec.c
--- client/tilespec.c 9 Jul 2005 17:46:07 -0000 1.313
+++ client/tilespec.c 9 Jul 2005 20:17:35 -0000
@@ -2378,7 +2378,7 @@
= lookup_sprite_tag_alt(t, advances[id].graphic_str,
advances[id].graphic_alt,
FALSE, "tech_type",
- get_tech_name(game.player_ptr, id));
+ get_normal_tech_name(id));
/* should maybe do something if NULL, eg generic default? */
} else {
Index: common/game.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.c,v
retrieving revision 1.226
diff -u -r1.226 game.c
--- common/game.c 9 Jul 2005 17:46:08 -0000 1.226
+++ common/game.c 9 Jul 2005 20:17:39 -0000
@@ -331,7 +331,6 @@
***************************************************************/
void game_free(void)
{
- clean_players_research();
game_remove_all_players();
map_free();
idex_free();
@@ -466,9 +465,6 @@
city_list_free(pplayer->cities);
pplayer->cities = NULL;
- free(pplayer->research);
- pplayer->research = NULL;
-
if (is_barbarian(pplayer)) game.info.nbarbarians--;
}
Index: common/player.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/player.c,v
retrieving revision 1.187
diff -u -r1.187 player.c
--- common/player.c 4 Jul 2005 17:48:37 -0000 1.187
+++ common/player.c 9 Jul 2005 20:17:41 -0000
@@ -79,16 +79,6 @@
}
/***************************************************************
- Fill the structure with some sane values
-***************************************************************/
-void player_research_init(struct player_research* research)
-{
- memset(research, 0, sizeof(struct player_research));
- research->tech_goal = A_UNSET;
- research->changed_from = -1;
-}
-
-/***************************************************************
In the server you must use server_player_init. Note that
this function is matched by game_remove_player() in game.c,
there is no corresponding player_free() in this file.
@@ -133,8 +123,7 @@
plr->economic.tax=PLAYER_DEFAULT_TAX_RATE;
plr->economic.science=PLAYER_DEFAULT_SCIENCE_RATE;
plr->economic.luxury=PLAYER_DEFAULT_LUXURY_RATE;
- plr->research = fc_malloc(sizeof(struct player_research));
- player_research_init(plr->research);
+
player_limit_to_government_rates(plr);
spaceship_init(&plr->spaceship);
@@ -725,51 +714,11 @@
}
/****************************************************************************
- Merges research of two players. This is used by teams
-****************************************************************************/
-void merge_players_research(struct player* p1, struct player* p2)
-{
- struct player_research* old_research;
- if (p1->research == p2->research) {
- return;
- }
- old_research = p1->research;
- players_iterate(aplayer) {
- if (aplayer->research == old_research) {
- aplayer->research = p2->research;
- }
- } players_iterate_end;
- free(old_research);
-}
-
-/****************************************************************************
-****************************************************************************/
-void clean_players_research()
-{
- players_iterate(aplayer) {
- if (aplayer->research) {
- players_iterate(bplayer) {
- if (aplayer == bplayer || aplayer->research != bplayer->research) {
- continue;
- }
- bplayer->research = NULL;
- } players_iterate_end;
- free(aplayer->research);
- aplayer->research = NULL;
- }
- } players_iterate_end;
-
- players_iterate(aplayer) {
- aplayer->research = fc_malloc(sizeof (struct player_research));
- player_research_init(aplayer->research);
- } players_iterate_end;
-}
-
-/****************************************************************************
Returns player_research struct of the given player. Note that team
members share research
****************************************************************************/
-struct player_research *get_player_research(const struct player *p1)
+struct player_research *get_player_research(const struct player *plr)
{
- return p1->research;
+ assert(plr && plr->team);
+ return &(plr->team->research);
}
Index: common/player.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/player.h,v
retrieving revision 1.158
diff -u -r1.158 player.h
--- common/player.h 7 Jul 2005 08:34:38 -0000 1.158
+++ common/player.h 9 Jul 2005 20:17:41 -0000
@@ -68,55 +68,6 @@
int luxury;
};
-struct player_research {
- /* The number of techs and future techs the player has
- * researched/acquired. */
- int techs_researched, future_tech;
-
- /* Invention being researched in. Valid values for researching are:
- * - any existing tech but not A_NONE or
- * - A_FUTURE.
- * In addition A_NOINFO is allowed at the client for enemies.
- *
- * bulbs_researched tracks how many bulbs have been accumulated toward
- * this research target. */
- Tech_type_id researching;
- int bulbs_researched;
-
- /* If the player changes his research target in a turn, he loses some or
- * all of the bulbs he's accumulated toward that target. We save the
- * original info from the start of the turn so that if he changes back
- * he will get the bulbs back. */
- Tech_type_id changed_from;
- int bulbs_researched_before;
-
- /* If the player completed a research this turn, this value is turned on
- * and changing targets may be done without penalty. */
- bool got_tech;
-
- struct {
- /* One of TECH_UNKNOWN, TECH_KNOWN or TECH_REACHABLE. */
- enum tech_state state;
-
- /*
- * required_techs, num_required_techs and bulbs_required are
- * cached values. Updated from build_required_techs (which is
- * called by update_research).
- */
- tech_vector required_techs;
- int num_required_techs, bulbs_required;
- } inventions[A_LAST];
-
- /* Tech goal (similar to worklists; when one tech is researched the next
- * tech toward the goal will be chosen). May be A_NONE. */
- Tech_type_id tech_goal;
-
- /*
- * Cached values. Updated by update_research.
- */
- int num_known_tech_with_flag[TF_LAST];
-};
-
struct player_score {
int happy;
int content;
@@ -225,7 +176,7 @@
struct city_list *cities;
struct player_score score;
struct player_economic economic;
- struct player_research* research;
+
int bulbs_last_turn; /* # bulbs researched last turn only */
struct player_spaceship spaceship;
struct player_ai ai;
@@ -247,7 +198,6 @@
bv_debug debug;
};
-void player_research_init(struct player_research* research);
void player_init(struct player *plr);
struct player *find_player_by_name(const char *name);
struct player *find_player_by_name_prefix(const char *name,
@@ -320,8 +270,6 @@
struct player_research *get_player_research(const struct player *p1);
-void merge_players_research(struct player* p1, struct player* p2);
-void clean_players_research(void);
#define players_iterate(PI_player) \
{ \
struct player *PI_player; \
Index: common/team.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/team.c,v
retrieving revision 1.5
diff -u -r1.5 team.c
--- common/team.c 24 Jun 2005 04:34:03 -0000 1.5
+++ common/team.c 9 Jul 2005 20:17:42 -0000
@@ -86,12 +86,16 @@
* situation. */
team_remove_player(pplayer);
+
+ if (!pteam) {
+ pteam = find_empty_team();
+ }
+
/* Put the player on the new team. */
pplayer->team = pteam;
- if (pteam) {
- pteam->players++;
- assert(pteam->players <= MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS);
- }
+
+ pteam->players++;
+ assert(pteam->players <= MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS);
}
/****************************************************************************
@@ -187,5 +191,6 @@
sz_strlcpy(teams[i].name, names[i]);
teams[i].players = 0;
+ player_research_init(&(teams[i].research));
}
}
Index: common/team.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/team.h,v
retrieving revision 1.2
diff -u -r1.2 team.h
--- common/team.h 21 May 2005 19:40:24 -0000 1.2
+++ common/team.h 9 Jul 2005 20:17:42 -0000
@@ -16,11 +16,15 @@
#include "fc_types.h"
+#include "tech.h"
+
#define MAX_NUM_TEAMS (MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS)
struct team {
Team_type_id index;
char name[MAX_LEN_NAME];
+
+ struct player_research research;
int players; /* # of players on the team */
};
Index: common/tech.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/tech.c,v
retrieving revision 1.98
diff -u -r1.98 tech.c
--- common/tech.c 8 Jul 2005 03:31:18 -0000 1.98
+++ common/tech.c 9 Jul 2005 20:17:47 -0000
@@ -629,6 +629,16 @@
}
/**************************************************************************
+ Return the name of the given tech. You don't have to free the return
+ pointer.
+**************************************************************************/
+const char *get_normal_tech_name(Tech_type_id tech)
+{
+ assert(tech_exists(tech));
+ return advances[tech].name;
+}
+
+/**************************************************************************
Returns true if the costs for the given technology will stay constant
during the game. False otherwise.
**************************************************************************/
@@ -678,3 +688,13 @@
tech_free(i);
}
}
+
+/***************************************************************
+ Fill the structure with some sane values
+***************************************************************/
+void player_research_init(struct player_research* research)
+{
+ memset(research, 0, sizeof(struct player_research));
+ research->tech_goal = A_UNSET;
+ research->changed_from = -1;
+}
Index: common/tech.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/tech.h,v
retrieving revision 1.57
diff -u -r1.57 tech.h
--- common/tech.h 8 Jul 2005 03:31:18 -0000 1.57
+++ common/tech.h 9 Jul 2005 20:17:47 -0000
@@ -109,6 +109,57 @@
BV_DEFINE(tech_vector, A_LAST);
+struct player_research {
+ /* The number of techs and future techs the player has
+ * researched/acquired. */
+ int techs_researched, future_tech;
+
+ /* Invention being researched in. Valid values for researching are:
+ * - any existing tech but not A_NONE or
+ * - A_FUTURE.
+ * In addition A_NOINFO is allowed at the client for enemies.
+ *
+ * bulbs_researched tracks how many bulbs have been accumulated toward
+ * this research target. */
+ Tech_type_id researching;
+ int bulbs_researched;
+
+ /* If the player changes his research target in a turn, he loses some or
+ * all of the bulbs he's accumulated toward that target. We save the
+ * original info from the start of the turn so that if he changes back
+ * he will get the bulbs back. */
+ Tech_type_id changed_from;
+ int bulbs_researched_before;
+
+ /* If the player completed a research this turn, this value is turned on
+ * and changing targets may be done without penalty. */
+ bool got_tech;
+
+ struct {
+ /* One of TECH_UNKNOWN, TECH_KNOWN or TECH_REACHABLE. */
+ enum tech_state state;
+
+ /*
+ * required_techs, num_required_techs and bulbs_required are
+ * cached values. Updated from build_required_techs (which is
+ * called by update_research).
+ */
+ tech_vector required_techs;
+ int num_required_techs, bulbs_required;
+ } inventions[A_LAST];
+
+ /* Tech goal (similar to worklists; when one tech is researched the next
+ * tech toward the goal will be chosen). May be A_NONE. */
+ Tech_type_id tech_goal;
+
+ /*
+ * Cached values. Updated by update_research.
+ */
+ int num_known_tech_with_flag[TF_LAST];
+};
+
+void player_research_init(struct player_research* research);
+
enum tech_state get_invention(const struct player *pplayer,
Tech_type_id tech);
void set_invention(struct player *pplayer, Tech_type_id tech,
@@ -138,6 +189,7 @@
Tech_type_id goal);
bool is_future_tech(Tech_type_id tech);
const char *get_tech_name(const struct player *pplayer, Tech_type_id tech);
+const char *get_normal_tech_name(Tech_type_id tech);
void precalc_tech_data(void);
Index: server/savegame.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
retrieving revision 1.260
diff -u -r1.260 savegame.c
--- server/savegame.c 9 Jul 2005 17:46:09 -0000 1.260
+++ server/savegame.c 9 Jul 2005 20:18:02 -0000
@@ -1738,7 +1738,14 @@
int id;
int target_no;
struct team *pteam;
- struct player_research *research = get_player_research(plr);
+ struct player_research *research;
+
+ /* not all players have teams */
+ id = secfile_lookup_int_default(file, -1, "player%d.team_no", plrno);
+ pteam = team_get_by_id(id);
+ team_add_player(plr, pteam);
+
+ research = get_player_research(plr);
server_player_init(plr, TRUE, FALSE);
ai = ai_data_get(plr);
@@ -1791,14 +1798,6 @@
/* Add techs from game and nation, but ignore game.info.tech. */
init_tech(plr, 0);
- /* not all players have teams */
- id = secfile_lookup_int_default(file, -1, "player%d.team_no", plrno);
- pteam = team_get_by_id(id);
- if (pteam) {
- /* Players with no team will be assigned to an empty team later. */
- team_add_player(plr, pteam);
- }
-
if (is_barbarian(plr)) {
plr->nation = game.control.nation_count - 1;
}
@@ -3398,7 +3397,7 @@
game.info.min_players = secfile_lookup_int(file, "game.min_players");
game.info.max_players = secfile_lookup_int(file, "game.max_players");
- game.info.nplayers = secfile_lookup_int(file, "game.nplayers");
+
game.info.heating = secfile_lookup_int_default(file, 0, "game.heating");
game.info.globalwarming = secfile_lookup_int(file, "game.globalwarming");
game.info.warminglevel = secfile_lookup_int(file, "game.warminglevel");
@@ -3490,6 +3489,7 @@
game.info.diplchance = 100 - (10 * (game.info.diplchance - 1));
}
}
+
game.info.aqueductloss = secfile_lookup_int_default(file,
game.info.aqueductloss,
"game.aqueductloss");
game.info.killcitizen = secfile_lookup_int_default(file,
game.info.killcitizen,
@@ -3578,6 +3578,9 @@
load_rulesets();
}
+ game.info.nplayers = secfile_lookup_int(file, "game.nplayers");
+
+
script_state_load(file);
{
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.276
diff -u -r1.276 srv_main.c
--- server/srv_main.c 29 Jun 2005 02:17:53 -0000 1.276
+++ server/srv_main.c 9 Jul 2005 20:18:07 -0000
@@ -1909,14 +1909,6 @@
} players_iterate_end;
}
- players_iterate(pplayer) {
- players_iterate(pdest) {
- if (players_on_same_team(pplayer, pdest)
- && pplayer->player_no != pdest->player_no) {
- merge_players_research(pplayer, pdest);
- }
- } players_iterate_end;
- } players_iterate_end;
/* tell the gamelog about the players */
players_iterate(pplayer) {
gamelog(GAMELOG_PLAYER, pplayer);
- [Freeciv-Dev] Re: (PR#13429) Move player_research to team, Jason Short, 2005/07/09
- [Freeciv-Dev] (PR#13429) Move player_research to team, Mateusz Stefek, 2005/07/09
- [Freeciv-Dev] Re: (PR#13429) Move player_research to team, Jason Short, 2005/07/09
- [Freeciv-Dev] (PR#13429) Move player_research to team,
Mateusz Stefek <=
- [Freeciv-Dev] Re: (PR#13429) Move player_research to team, Jason Short, 2005/07/09
- [Freeciv-Dev] (PR#13429) Move player_research to team, Mateusz Stefek, 2005/07/10
- [Freeciv-Dev] (PR#13429) Move player_research to team, Mateusz Stefek, 2005/07/13
- [Freeciv-Dev] (PR#13429) Move player_research to team, Jason Short, 2005/07/13
- [Freeciv-Dev] (PR#13429) Move player_research to team, Mateusz Stefek, 2005/07/13
- [Freeciv-Dev] (PR#13429) Move player_research to team, Mateusz Stefek, 2005/07/19
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