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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot

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To: Thomas Müller <mail@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, Jason Dorje Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of votes) to pass....
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Tue, 28 Jun 2005 09:04:32 +0000 (GMT)

On Tue, 28 Jun 2005, Thomas [utf-8] Müller wrote:
> > > A vote needs plurality (>50% of votes) to pass. it does not matter how
> > > many turns it takes. This removes the problem of surprise votes. Player
> > > observers cannot vote or suggest new votes; right now they can pretend to
> > > be the controlling connection; i see no reason to grant observer
> > > suffrage. These things have been noted by several people, fixed first by
> >> this patch in PR#12604.
> >
> > Does this need to be ported to 2.0?
> >
> > -jason
>
> Yes.
> With this bug, one person can vote all kind of stupid things in a game, in
> combination with voting observers this could lead to big problems on
> pubservers, so this patch needs to get to pubservers fast...

I backported the voting-observers part of the patch. I am not sure if we
should backport the other part (since it may need further changes to
other parts to be fully sane).

  - Per




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