[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot
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freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Mon Jun 27 07:13:44 PDT 2005 = Mon Jun 27 14:13:44 2005 (GMT)
> by <per@xxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/server stdinhand.c
>
> ---- Log message:
> Tag: HEAD
>
> A vote needs plurality (>50% of votes) to pass. it does not matter how many
> turns it
> takes. This removes the problem of surprise votes. Player observers cannot
> vote or
> suggest new votes; right now they can pretend to be the controlling
> connection; i see no
> reason to grant observer suffrage. These things have been noted by several
> people, fixed
> first by this patch in PR#12604.
Does this need to be ported to 2.0?
-jason
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of votes) to pass....,
Jason Dorje Short <=
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