Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2005:
[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot
Home

[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of votes) to pass....
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Mon, 27 Jun 2005 11:48:35 -0400

freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs, 
> on Mon Jun 27 07:13:44 PDT 2005 = Mon Jun 27 14:13:44 2005 (GMT)
> by  <per@xxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/server stdinhand.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> A vote needs plurality (>50% of votes) to pass. it does not matter how many 
> turns it
> takes. This removes the problem of surprise votes. Player observers cannot 
> vote or
> suggest new votes; right now they can pretend to be the controlling 
> connection; i see no 
> reason to grant observer suffrage. These things have been noted by several 
> people, fixed 
> first by this patch in PR#12604.

Does this need to be ported to 2.0?

-jason



[Prev in Thread] Current Thread [Next in Thread]