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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of vot

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To: freeciv-dev@xxxxxxxxxxx
Cc: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: A vote needs plurality (>50% of votes) to pass....
From: Thomas Müller <mail@xxxxxxxxxxx>
Date: Tue, 28 Jun 2005 10:14:46 +0200

Am Montag, 27. Juni 2005 17:48 schrieb Jason Dorje Short:
> freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> > This is an automated notification of a change to freeciv cvs,
> > on Mon Jun 27 07:13:44 PDT 2005 = Mon Jun 27 14:13:44 2005 (GMT)
> > by  <per@xxxxxxxxxxx>
> >
> > ---- Files affected:
> >
> > freeciv/server stdinhand.c
> >
> > ---- Log message:
> >       Tag: HEAD
> >
> > A vote needs plurality (>50% of votes) to pass. it does not matter how
> > many turns it takes. This removes the problem of surprise votes. Player
> > observers cannot vote or suggest new votes; right now they can pretend to
> > be the controlling connection; i see no reason to grant observer
> > suffrage. These things have been noted by several people, fixed first by
> > this patch in PR#12604.
>
> Does this need to be ported to 2.0?
>
> -jason

Yes.
With this bug, one person can vote all kind of stupid things in a game, in 
combination with voting observers this could lead to big problems on 
pubservers, so this patch needs to get to pubservers fast...

Thomas



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