[Freeciv-Dev] Re: (PR#11068) savegame file compression
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11068 >
Benoit Hudson wrote:
> On Sat, Jun 25, 2005 at 07:27:11PM +0200, Christian Knoke wrote:
>
>>For a player on a slower machine who plays with saveturns=1 time *and* space
>>matters. 17% for compression is a lot.
>
> This patch only increases the choice of tradeoff for such a player. If you
> want, you can spend more time than before and compress better than before;
> if you don't, you needn't.
The patch also changes the default to bzip2 however. If there's
controversy we should just leave the default at gzip for now.
-jason
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/24
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Per I. Mathisen, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression,
Jason Short <=
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Vasco Alexandre da Silva Costa, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/30
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/30
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Christian Knoke, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Benoit Hudson, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Peter Schaefer, 2005/06/26
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