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[Freeciv-Dev] Re: (PR#11068) savegame file compression
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[Freeciv-Dev] Re: (PR#11068) savegame file compression

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11068) savegame file compression
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 25 Jun 2005 12:51:43 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11068 >

Benoit Hudson wrote:
> On Sat, Jun 25, 2005 at 07:27:11PM +0200, Christian Knoke wrote:
> 
>>For a player on a slower machine who plays with saveturns=1 time *and* space
>>matters. 17% for compression is a lot.
> 
> This patch only increases the choice of tradeoff for such a player.  If you
> want, you can spend more time than before and compress better than before;
> if you don't, you needn't.

The patch also changes the default to bzip2 however.  If there's
controversy we should just leave the default at gzip for now.

-jason





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