[Freeciv-Dev] Re: (PR#11068) savegame file compression
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A player with a slower computer might also have less disk space.
It seemed to me looking at the test of Marko that
bzip -1 was almost as fast as gzip -6, while resulting in a file 2/3 the size.
How about using bzip -1, then people have to change only one setting
to -9 to get highest compression available.
On 6/25/05, Christian Knoke <chrisk@xxxxxxxxx> wrote:
> On Sat, Jun 25, 2005 at 09:51:09AM -0700, Jason Short wrote:
> >
> > I ran a single test on an autogame with changed compresstype but default
> > compresslevel and saveturns 1.
> >
> > Compresstype 0: 0m26.347s
> > Compresstype 1: 0m28.336s (+1.989) (+7.5%)
> > Compresstype 2: 0m30.919s (+4.572) (+17%)
> >
> > Conclusion: bzip -6 is about 2.25 slower than gzip -6. This is
> > consistent with Chris's findings earlier in the ticket. However this
> > isn't really a good measure I think, since with increasing computer
> > speeds and slower freeciv AIs the overhead of compression will drop.
> > Maybe it would be better to look at these as a % fraction of the total
> > runtime. Note that this is with saveturns 1 so the % is 10x higher than
> > the default would be.
> >
> > A 1.7% overhead is not too much I think.
> >
> > And the file sizes:
> >
> > -rw-r--r-- 1 jdorje jdorje 289729 2005-06-25 12:44 civgame-2000.sav
> > -rw-r--r-- 1 jdorje jdorje 18116 2005-06-25 12:46 civgame-2000.sav.bz2
> > -rw-r--r-- 1 jdorje jdorje 29121 2005-06-25 12:45 civgame-2000.sav.gz
>
> For a player on a slower machine who plays with saveturns=1 time *and* space
> matters. 17% for compression is a lot.
>
> 1. find a way (a daemon?) to do the compression in a seperate, crash
> protected, process with a high nice factor.
>
> 2. do clever savegame management: deleting most savegames of older games.
>
> Christian
>
> --
> Christian Knoke * * * http://cknoke.de
> * * * * * * * * * Ceterum censeo Microsoft esse dividendum.
>
>
>
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, (continued)
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Vasco Alexandre da Silva Costa, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/30
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/30
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Christian Knoke, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Benoit Hudson, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression,
Peter Schaefer <=
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