[Freeciv-Dev] Re: (PR#11068) savegame file compression
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On Sat, Jun 25, 2005 at 07:27:11PM +0200, Christian Knoke wrote:
> For a player on a slower machine who plays with saveturns=1 time *and* space
> matters. 17% for compression is a lot.
This patch only increases the choice of tradeoff for such a player. If you
want, you can spend more time than before and compress better than before;
if you don't, you needn't.
-- Benoît
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, (continued)
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Jason Short, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Vasco Alexandre da Silva Costa, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/27
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/30
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Marko Lindqvist, 2005/06/30
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Christian Knoke, 2005/06/25
- [Freeciv-Dev] Re: (PR#11068) savegame file compression,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#11068) savegame file compression, Peter Schaefer, 2005/06/26
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