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[Freeciv-Dev] Re: (PR#13252) Research and teams
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[Freeciv-Dev] Re: (PR#13252) Research and teams

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13252) Research and teams
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 11 Jun 2005 12:36:09 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13252 >

On Sat, 11 Jun 2005, Mateusz Stefek wrote:
> You all will probably agree that the research system needs major
> refactoring. My research pointer patch wasn't enough - there are many
> bugs that are not easy to fix. There are also some not well defined
> problems.
>
> I'll try to clean the research system step by step.
> This is a ticket for general discussion.
>
> Here are two problems that needs to be discussed before any further
> work:
>
> 1) How does the science handicap should work when there are players with
> different handicaps on the same team?
> 2) How can we share research having separate tech trees ?

I think Jason's idea of moving research into teams instead of being a
property of players is a good idea. This solves problem #2.

How about we make the tech handicap an effect with a 'AI difficulty'
requirement and team target?

  - Per





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