[Freeciv-Dev] Re: (PR#13252) Research and teams
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13252 >
On Sat, 11 Jun 2005, Mateusz Stefek wrote:
> > I think Jason's idea of moving research into teams instead of being a
> > property of players is a good idea. This solves problem #2.
...
> But tech trees are handled by nations in rulesets.
Where?
> How should two different trees from two nations be merged into single
> shared research structure?
Nations would no longer have tech trees - teams would. If you want someone
to have a separate tech tree, assign them to a named team with that tree.
In the techs ruleset, you would name the team instead of the nation.
Another option is to reconsider whether team research was a good idea in
the first place. In Starcraft (yes, I know I bring this up often) players
simply cannot trade techs. For a team vs team game, this might work just
as well, and may be much simpler and less annoying both for players and
for coders.
- Per
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