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[Freeciv-Dev] Re: (PR#13215) AI choice problems in civ1 ruleset
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[Freeciv-Dev] Re: (PR#13215) AI choice problems in civ1 ruleset

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13215) AI choice problems in civ1 ruleset
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Sat, 11 Jun 2005 12:44:15 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13215 >

On Sat, Jun 11, 2005 at 11:55:52AM -0700, Per I. Mathisen wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13215 >
> Then what should it do? There are not many things you can build early in
> the game. Seems the AI gets forced into smallpox by lack of viable
> alternatives...

Build soldiers instead of settlers?

        -- Benoît





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