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[Freeciv-Dev] Re: (PR#13215) AI choice problems in civ1 ruleset
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[Freeciv-Dev] Re: (PR#13215) AI choice problems in civ1 ruleset

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13215) AI choice problems in civ1 ruleset
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 11 Jun 2005 11:55:52 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13215 >

On Sat, 4 Jun 2005, Jason Short wrote:
> > Has anyone played the Civ1 ruleset lately and checked that it actually
> > works as it should? I have not played it in... years.
>
> 1: Cazfi's Ayotzinco(29,34) [s3 d0 u1 g0] Falling back - didn't want to
> build soldiers, workers, caravans, settlers, or buildings!
>
> Because the civ1 ruleset has no coinage building, the above gets
> triggered a lot.Of course settlers are the next fallback so it ends up
> that even on novice the AI will expand a lot.

Then what should it do? There are not many things you can build early in
the game. Seems the AI gets forced into smallpox by lack of viable
alternatives...

  - Per





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