Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] Re: (PR#12919) crazy barbarians
Home

[Freeciv-Dev] Re: (PR#12919) crazy barbarians

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#12919) crazy barbarians
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 28 Apr 2005 13:33:09 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12919 >

Benoit Hudson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12919 >
> 
> On Thu, Apr 28, 2005 at 01:06:26AM -0700, Jason Short wrote:
> 
>>1.  They aren't very fair.  With a high barbarian rate the winning
>>civilization is the one that survives the longest.  Usually this is the
>>smallest civ.
> 
> That's a nuisance; what causes this -- how do barbarians work in terms of
> choosing targets? it sounds like it's not just random.

There is a little bit of logic in try_summon_barbarians that does this.

-jason





[Prev in Thread] Current Thread [Next in Thread]