Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] Re: (PR#12905) RFC: normalizing the effects of happiness b
Home

[Freeciv-Dev] Re: (PR#12905) RFC: normalizing the effects of happiness b

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12905) RFC: normalizing the effects of happiness buildings
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 27 Apr 2005 04:17:59 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12905 >

On Tue, 26 Apr 2005, (Eddie Anderson) wrote:
>   What does everyone think about normalizing the effects of the
> happiness modifier produced by happiness buildings (Temples,
> Colosseums, Cathedrals)?

I'm for it. Make it all be luxuries. Neat and elegant. However, this idea
is not very popular, IIRC.

>   Besides being inconsistent, this difference produces counter-
> intuitive results that are occasionally reported as bugs. E.g.
> consider a player with Michelangelo and a temple, unhappysize=4,
> a size 6 city, and a Democracy gov't.
>
>   He builds one bomber (or cruise missile) or sends one aggressive
> unit across the border and his city falls into disorder.He wonders
> why.He's got all kinds of excess happiness modifiers.  He wants to
> know why those excess modifiers can't quell the unhappiness caused
> by one military unit.

But as far as I can tell, they will...

IIRC, and I take this from my spurious memory:

unhappysize=4 causes 2 unhappiness (size 6)
Bomber causes 2 unhappiness (under Democracy)
Michelangelo quells 2
Temple quells 2 (with Mysticism)

The end result is no unhappiness.

  - Per





[Prev in Thread] Current Thread [Next in Thread]