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[Freeciv-Dev] Re: (PR#12896) Diplomat fixes
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[Freeciv-Dev] Re: (PR#12896) Diplomat fixes

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12896) Diplomat fixes
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 26 Apr 2005 10:05:20 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12896 >

On Tue, Apr 26, 2005 at 07:47:01AM -0700, Per I. Mathisen wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12896 >
> 
> On Tue, 26 Apr 2005, Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx wrote:
> > Reducing diplchance to 1 is a needed feature against autodiplomats! As
> > long as there is no other feature against autodiplomats reducing
> > diplchance is needed.
> 
> But setting diplchance to 1 to combat autodiplomats is a _very_ nasty
> workaround, to put it mildly.

Correct.

> Now that we have increased incite costs and improved diplomat defenders
> (and have autoattack), why are autodiplomats still a problem? Should not
> everyone have autodiplomats?

What is with normal units can defend in cities against diplomats too? 

Even a warrior is able to "block" 1 attack from an attacking howitzer.

So first a diplomat has to "disband" all units in a city before the
diplomat is able to bribe the city.

For stealing tech or getting information about the city the old behavior
is ok.

> Perhaps a setting to disable diplomats would be in order. (Personally I
> favour removing them from default ruleset even. I hate those guys.)

Than the diplomat is a cheap unit to kill powerful units, but it has a
antiunit (another diplomat) and is not to powerful.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.





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