[Freeciv-Dev] Re: (PR#12896) Diplomat fixes
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12896 >
On Tue, Apr 26, 2005 at 07:47:01AM -0700, Per I. Mathisen wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12896 >
>
> On Tue, 26 Apr 2005, Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx wrote:
> > Reducing diplchance to 1 is a needed feature against autodiplomats! As
> > long as there is no other feature against autodiplomats reducing
> > diplchance is needed.
>
> But setting diplchance to 1 to combat autodiplomats is a _very_ nasty
> workaround, to put it mildly.
Correct.
> Now that we have increased incite costs and improved diplomat defenders
> (and have autoattack), why are autodiplomats still a problem? Should not
> everyone have autodiplomats?
What is with normal units can defend in cities against diplomats too?
Even a warrior is able to "block" 1 attack from an attacking howitzer.
So first a diplomat has to "disband" all units in a city before the
diplomat is able to bribe the city.
For stealing tech or getting information about the city the old behavior
is ok.
> Perhaps a setting to disable diplomats would be in order. (Personally I
> favour removing them from default ruleset even. I hate those guys.)
Than the diplomat is a cheap unit to kill powerful units, but it has a
antiunit (another diplomat) and is not to powerful.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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