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[Freeciv-Dev] Re: (PR#12587) "UNIT ID" makes panel too big
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[Freeciv-Dev] Re: (PR#12587) "UNIT ID" makes panel too big

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Subject: [Freeciv-Dev] Re: (PR#12587) "UNIT ID" makes panel too big
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Mar 2005 08:08:37 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12587 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12587 >
> 
> On Tue, 22 Mar 2005, Jason Short wrote:
> 
>>Run the gtk2 client in DEBUG mode.Give your unit's homecity a
>>relatively long name.Now hit 'w' to cycle through units.  When you
>>come to the unit with the homecity with the long name the text will not
>>fit in the panel so the panel will resize, causing the mapview to
>>resize, causing all sorts of ugliness.
> 
> ...
> 
>>Or you could put the unit ID on a separate lineof the panel.There's
>>usually plenty of vertical space on the panel.
> 
> 
> But what happens when there is not plenty of vertical space? Do we not get
> the same problem? The reason why I did not put it on a new line was that I
> thought the vertical space was in some cases full.

At least when that happens we won't run into the mapview-resize bug.

> What about shortening it to "(Uid #)" or "(id #)"?

Better.

-jason





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