[Freeciv-Dev] (PR#12508) team research cleanup
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12508 >
> [jdorje - Tue Mar 15 16:39:49 2005]:
>
> The idea for this seems reasonable but I don't think it should be
> applied to 2.0. The main reason is that it can introduce bugs even in
> non-team games. Since 2.0 has no GUI for setting up teams we can assume
> that team games will be fairly rare.
>
The only places where the logic is changed don't touch no-team games too much:
1) Initializing and reinitializing player_research structs. It is initialized
as it used to be before.
2) reseting got_tech not inside city_turn_activities() but before calling it
for every players
3) code inside loops that iterates over players on the same team.
I don't like the idea of asking players to wait one year more for working teams.
Moreover, you can crush server by using teams, so be prepared for pubserver
crash notification spam.
> (BTW, we need a GUI for setting up teams.)
that's absolutely true.
> -jason
--
mateusz
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