[Freeciv-Dev] Re: (PR#12473) exploitable bug: buying out-of-date units
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12473 >
Zitat von Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxx>:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12473 >
>
> Hello there,
>
> a smaller bug: If I buy a unit which will be obsolete next
> turn because I researched a new technology which allows a better,
> but more expensive (production points) unit, the unit will
> be finished anyway.
The 1.14.2 behavior is: (reminds me on PR#725)
1) Building Phalanx 14/20 (5 Prod/Round) (city #10)
doing what we get next round
no research
a) nothing next round 19/20
b) buying Phalanx next round 5/20 + phalanx
getting gunpowder in round
c) nothing next round 19/30
d) buying Phalanx next round 25/30
getting gunpowder through techout in the 5th city
e) nothing next round 19/30
f) buying Phalanx next round 25/30
getting gunpowder through techout in the 15th city
g) nothing next round 19/30
h) buying Phalanx next round 5/30 + phalanx
2) Building Phalanx 14/20 (11 Prod/Round) (city #10)
no research
a) nothing next round 1/20 + phalanx
b) buying Phalanx next round 11/20 + phalanx
getting gunpowder in round
c) nothing next round 25/30
d) buying Phalanx next round 1/30 + musceteer
getting gunpowder through techout in the 5th city
e) nothing next round 25/30
f) buying Phalanx next round 1/30 + masceteer
getting gunpowder through techout in the 15th city
g) nothing next round 5/30 + phalanx
h) buying Phalanx next round 11/30 + phalanx
So you get h)
Old problem, but it's hard to resort that actions ... (and even harder to
visualize that ...
Thomas
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