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[Freeciv-Dev] Re: (PR#12472) abusable bug: team research
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[Freeciv-Dev] Re: (PR#12472) abusable bug: team research

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To: kif@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12472) abusable bug: team research
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 10 Mar 2005 10:30:15 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12472 >

On Thu, 10 Mar 2005, Karl-Ingo Friese wrote:
> Here an unfair exploit when being in team (in the game where we
> found out about it = team with an ai):
>
> 1. team is researching tech X.
> 2. I change goal to Y and current research to Z
> 3. We immidiately get tech Z (if enough points).
> 4. I change research to Y.
> 5. We immidiately get Y (if enough points).
> 6. I change research back to X
>   -> same state of research as in X, just two techs (Y,Z) more.
>   No loss of researchpoints !

Got a savegame?

  - Per





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