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[Freeciv-Dev] (PR#3565) Patch: rage agianst end of turn moves
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[Freeciv-Dev] (PR#3565) Patch: rage agianst end of turn moves

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Cc: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#3565) Patch: rage agianst end of turn moves
From: "Reinier Post" <rp@xxxxxxxxxx>
Date: Fri, 4 Mar 2005 12:43:02 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=3565 >

> [jdorje - Thu Mar 03 03:50:36 2005]:
> 
> ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=3565 >
> > 
> > Hi,
> > 
> > i've reduced the patch, that only the timeout is changed.
> > Can be applied to pubserver without changing the clients.
> > 
> > Better patch only possible with manipulating turn-done-button.
> > But that would need a new capability.
> 
> There are several bugs.
 
[...]

> * Multiple consecutive increases didn't work.  Turns out this was 
> because the game_info packet has is-info set.  This means the second 
> packet that sent the exact same values (the same seconds_to_turndone, 
> even though 20 seconds passed in between) would be discarded.  This is 
> obviously a bug (should probably be fixed in 2.0 as well).

I doubt this is a bug.  If any movement can cause a delay of end of turn 
it can be extended pretty far, if you have enough units near enemy 
territory.  Plus it makes defending easier, and thereby, it makes 
smallpoxing easy.  Has this patch been playtested in real games?

[...]

-- 
Reinier



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