[Freeciv-Dev] Re: tech cost (uh-oh)
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On Tue, 28 Dec 2004, Marco Tarini wrote:
> I would suggest to make the old method the default one.
>
> Rationale 1: from a background point of view, the old method allow for just
> a little hint of civilization specialization, something which unfortunately
> is on a very short supplyin FreeCiv. Like:
> "See? We developed into a war oriented civilization, and now we can develop
> <insert war tech here> much more easily than others, but <insert peaceful
> tech here> does not really come intuitive to us!"
> It was not much of a civilization specialization, but better than nothing.
The tech tree does not allow much specialization, as advanced techs have
requirements from all over the tree, crossing any war/peace delineation,
if such really exist.
> Rationale 2: from a game point of view, the old method makes one's playing
> style matter more.
Yes, but it requires the wrong kind of attention. That you need to be
careful of what kind of techs you get from allies makes cooperative play a
lot more painful.
The new tech cost system does not give ridiculous (IMHO) results like
horseback riding costing the same as robotics late in the game.
- Per
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