[Freeciv-Dev] Re: (PR#11668) Frigate balancing
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >
> In order to reduce the importance of fast reflexes, latency free
> connection and luck, we should change the frigate to defense power to be
> equal to its attack power. This way whoever attacks first has less
> importance. So I suggest that for 2.0, we increase its defense power
> from 2 to 4.
> Due to the Pearl Harbour rule (firepower of attacker doubles if defender
> is a ship in a city), increasing the defense power of the Frigate will
> not make this ship a better city defender than land based defenders.
> Any naysayers?
I don't really like it. This is only an issue in multiplayer, so IMO
it's a change that should only be made on pubserver.
- [Freeciv-Dev] Re: (PR#11668) Frigate balancing,
Jason Short <=