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[Freeciv-Dev] Re: (PR#11668) Frigate balancing
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[Freeciv-Dev] Re: (PR#11668) Frigate balancing

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11668) Frigate balancing
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Dec 2004 11:10:19 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >
> 
> In order to reduce the importance of fast reflexes, latency free
> connection and luck, we should change the frigate to defense power to be
> equal to its attack power. This way whoever attacks first has less
> importance. So I suggest that for 2.0, we increase its defense power
> from 2 to 4.
> 
> Due to the Pearl Harbour rule (firepower of attacker doubles if defender
> is a ship in a city), increasing the defense power of the Frigate will
> not  make this ship a better city defender than land based defenders.
> 
> Any naysayers?

I don't really like it.  This is only an issue in multiplayer, so IMO 
it's a change that should only be made on pubserver.

-jason





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