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[Freeciv-Dev] Re: (PR#11668) Frigate balancing
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[Freeciv-Dev] Re: (PR#11668) Frigate balancing

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11668) Frigate balancing
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 24 Dec 2004 03:33:57 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >

On Fri, Dec 24, 2004 at 02:53:51AM -0800, Christian Knoke wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >
> 
> On Thu, Dec 23, 2004 at 03:39:25PM -0800, Per I. Mathisen wrote:
> > 
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11668 >
> > 
> > On Thu, 23 Dec 2004, Jason Short wrote:
> > > > Any naysayers?
> 
> I have no opinion on this, but I think the unbalancing due to latency
> differences is a more wider problem ...

I think that latency balancing could be done with a initiative based
autoattack.

> Also caravelles is the same thing. Besides, the attacker has always an
> advantage on the sea. See how often triremes attacking triremes win.

And horses against horses, canons, ...

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.





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