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[Freeciv-Dev] Re: (PR#11477) gen imprs
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[Freeciv-Dev] Re: (PR#11477) gen imprs

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11477) gen imprs
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 19 Dec 2004 09:42:46 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11477 >

Marko Lindqvist wrote:
> 
> Vasco Alexandre da Silva Costa wrote:
> 
  >>Imagine someone builds the Great Wall. improvement_redundant() in there
>>would forbid you from building per city City Walls. Once Great Wall goes
>>obsolete, suddenly all your cities are naked without City Walls. With
>>improvement_redudant() removed, it is possible to build per city City
>>Walls *before* Great Wall expires, just like in Civilization II.
> 
>   That's true for improvement_redundant(), but not for equiv_repl check:

  Sorry, I forgot that improvement_redundant() had special parameter 
just for this. So it actually worked just fine, being only equiv_repl 
check, in this situation.


  - ML





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