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[Freeciv-Dev] Re: (PR#11561) requirements for specialists
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[Freeciv-Dev] Re: (PR#11561) requirements for specialists

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11561) requirements for specialists
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sat, 18 Dec 2004 12:29:19 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11561 >

Jason Short wrote:
> 
> +    int *bonus = game.rgame.specialists[sp].bonus, j;
>  

CodingStyle:
- Merging declarations ... they should only be grouped by similar function.

> +     freelog(LOG_ERROR,
> +             /* TRANS: Obscure ruleset error */
> +             _("Specialist %s has unknown req: "
> +               "\"%s\" \"%s\" \"%s\" %d (%s)"),
> +             name, type, range, value, survives, filename);

  As this message appears every time such a broken ruleset is loaded, 
nobody but ruleset author will ever see this. No point in making it 
translatable.


  - ML





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