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[Freeciv-Dev] (PR#11561) requirements for specialists
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Subject: [Freeciv-Dev] (PR#11561) requirements for specialists
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 19 Dec 2004 12:27:46 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11561 >

> [cazfi - Sat Dec 18 20:29:18 2004]:
> 
> Jason Short wrote:
> > 
> > +    int *bonus = game.rgame.specialists[sp].bonus, j;
> >  
> 
> CodingStyle:
> - Merging declarations ... they should only be grouped by similar
function.
> 
> > +   freelog(LOG_ERROR,
> > +           /* TRANS: Obscure ruleset error */
> > +           _("Specialist %s has unknown req: "
> > +             "\"%s\" \"%s\" \"%s\" %d (%s)"),
> > +           name, type, range, value, survives, filename);
> 
>   As this message appears every time such a broken ruleset is loaded, 
> nobody but ruleset author will ever see this. No point in making it 
> translatable.

OK.  Here's an updated patch.

-jason


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