Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2004:
[Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 receiv
Home

[Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 receiv

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 received
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 26 Nov 2004 07:36:49 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11144 >

On Fri, 26 Nov 2004, Jason Short wrote:
> However there are deeper problems with this system (related and
> unrelated to this specific problem).
>
> 1.If nobody bothers to manage workers by hand then why do we have
> worker placement? The CMA is just a workaround to the problem that the
> game is more fun without such micro-management. The only answer is that
> the whole method of worker placement is flawed. A system like MoM/MoO2
> uses is likely to give better results

I agree completely. We are writing a lot of very complicated code to
band-aid a completely broken mechanism.

> and I believe is possible to implement without doing anything too ugly
> or breaking our existing rules.

Really? That sounds too good to be true. Say more.

The MoM concept is very different than the Civ concept. Every tile there
gives some % bonus to various kinds of output, which comes from
specialists (citizens) alone. It has no workers. So if you have lots of
forest tiles within city range, you get lots of production bonus, but
little food bonus. If tiles are in use by more than one city, the bonus
for each city is divided by the number of cities using the tile.

It replaces the micromanagement of workers with the micromanagement of
specialists, which is far easier, but still not optimal. However, in Moo2
you have the planet list dialog, in which you can very quickly change
specialists for a large number of cities. This makes specialist management
even for very large empires quite fast. We have a somewhat similar dialog
in our F1 cities dialog.

The MoM concept is also much better in regards to smallpox and ICS. You no
longer need the free city center. Since you get benefits from every tile
within radius, divided by cities using the tile, smallpoxing cities
tightly together is just dumb. And since production comes from each
citizen, you no longer get a sharply falling curve of output for each new
citizen (first citizen uses whale, second fish, third grassland, etc).

  - Per





[Prev in Thread] Current Thread [Next in Thread]