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[Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 receiv
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[Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 receiv

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To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 received
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 26 Nov 2004 01:46:07 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11144 >

On Fri, Nov 26, 2004 at 01:15:59AM -0800, Jason Short wrote:
> 
> Now, the first question is: should this trigger a rearrangement at all? 

No.

> client-side CM.  I think the rule should be that unless user-specified 
> server-side CM is enabled for the city (which is not implemented yet), 
> rearrangements of existing tiles should never be done (new workers may 
> be placed when a city grows or when an existing worker is forced to 
> move, but should not cause existing workers to be moved).  The attached 

Yes.

> 3.  It is ridiculous for the server to arrange workers only for the 
> client to change them back.  Yet as we've seen it is impossible for the 

We could 1) limit server arrangement with your patch and 2) make an per city
option to switch it off completely which defaults to yes when CMA is active.

The user should control what the server does (does not) with her cities.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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