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[Freeciv-Dev] Re: (PR#11014) Problems with diplomats
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[Freeciv-Dev] Re: (PR#11014) Problems with diplomats

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To: jorneg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11014) Problems with diplomats
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sun, 14 Nov 2004 18:43:31 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11014 >

On Sun, 14 Nov 2004, Mateusz Stefek wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11014 >
>
> > [jorneg@xxxxxxxxxxx - Sun Nov 14 17:38:31 2004]:
> >
> >     I see two bugs:
> >
> >     * I was playing with the beta3 and just buy a city of size 1 with a
> > diplomat for 72 coins. But the surprise was maximun when i open the city
> > and i see there are 12 alpine troops. I thought that the low cost of an
> > incite was resolved with the new method for calculating the cost of a
> city!
>
> incite_cost.unit_factor should be larger IMO.
> I've done some calculation and find out that 12 alpine troops makes the
> city only 60% more expensive.
>
> Would anyone mind me changing the value to 2?
> (im not sure what should be in civ1/civ2/history)
>
> Anyway it is stupid that it is cheaper to buy a unit with a city than to
> buy it without a city. :)

Not totally stupid. In the real world it is also easier to convince the
military to back down if you have the population (especially their own
family and relatives) on your side.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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