[Freeciv-Dev] Re: (PR#11014) Problems with diplomats
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11014 >
Mateusz Stefek wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11014 >
>
>>[jorneg@xxxxxxxxxxx - Sun Nov 14 17:38:31 2004]:
>>
>>
>> I see two bugs:
>>
>> * I was playing with the beta3 and just buy a city of size 1 with a
>>diplomat for 72 coins. But the surprise was maximun when i open the city
>>and i see there are 12 alpine troops. I thought that the low cost of an
>>incite was resolved with the new method for calculating the cost of a
>
> city!
>
> incite_cost.unit_factor should be larger IMO.
> I've done some calculation and find out that 12 alpine troops makes the
> city only 60% more expensive.
>
> Would anyone mind me changing the value to 2?
> (im not sure what should be in civ1/civ2/history)
History, at least, should follow the default ruleset unless there's a
reason not to.
> Anyway it is stupid that it is cheaper to buy a unit with a city than to
> buy it without a city. :)
How are calculations for bribe cost of a unit computed? Why don't we
just farm out the work to the unit-bribe-cost calculator and just add on
the cost for the unit when calculating the cost for the city it's in?
jason
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