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[Freeciv-Dev] Re: (PR#11015) AI Units idle in the ocean
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[Freeciv-Dev] Re: (PR#11015) AI Units idle in the ocean

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To: jorneg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11015) AI Units idle in the ocean
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sun, 14 Nov 2004 18:39:32 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11015 >

On Sun, 14 Nov 2004, jorneg@xxxxxxxxxxx wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11015 >
>
>
>     there are two destroyers near Taejon which are idle for a lot of
> turns. This is a bug that i have seen since many months.
>
>     By the way, i tried to debug the problem but it's impossible due to
> the large number of units in this game. How do you do debug the AI in
> search for a unit? Because using only breaks is a lot frustraiting.

You use debug printfs in the appropriate places in the code. Even works
without a debugger.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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