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[Freeciv-Dev] Re: (PR#10914) bad vote logic
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[Freeciv-Dev] Re: (PR#10914) bad vote logic

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Subject: [Freeciv-Dev] Re: (PR#10914) bad vote logic
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 7 Nov 2004 09:49:31 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10914 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10914 >
> 
> On Sat, 6 Nov 2004, Jason Short wrote:
> 
>> Vote "experi" failed with 1 against, 1 for and 1 abstentions.
>>
>>this is pregame.This is obviously premature.  If more time had passed
>>and I'd gotten a chance to /vote yes the vote would have passed.
> 
> More time? There is no time in pregame... when did the vote resolve?

The vote was started in pregame and ended in pregame.

A vote with 3 players should require 2 "nays" to fail.

>>Seems the comparison is rounding down.nplayers / 2 should instead
>>become (nplayers + 1) / 2.
> 
> You need _more_ than 50%. This is deliberate.

To fail you need at _least_ 50% nays.  This means you can't round down 
when dividing by 2.

jason




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