[Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10830 >
Gregory Berkolaiko wrote:
> Doing it with a high move-cost will break the "waiting" logic. So we
> will have triremes sinking again even when there is only one dangerous
> tile between two oceans.
What about using extra cost (EC) for this?
jason
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, (continued)
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Jason Short, 2004/11/02
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Christian Knoke, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, François-Xavier Coudert, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Vasco Alexandre da Silva Costa, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Jason Short, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Jason Short, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Mike Kaufman, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, Christian Knoke, 2004/11/03
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move, François-Xavier Coudert, 2004/11/04
- [Freeciv-Dev] (PR#10830) Trirem doesn't want to move, Gregory Berkolaiko, 2004/11/04
- [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move,
Jason Short <=
- [Freeciv-Dev] (PR#10830) Trirem doesn't want to move, Gregory Berkolaiko, 2004/11/27
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