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[Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move
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[Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move

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To: Francois-Xavier.Coudert@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#10830) Trirem doesn't want to move
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 2 Nov 2004 18:09:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10830 >

Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10830 >
> 
> On Mon, Nov 01, 2004 at 12:42:12PM -0800, François-Xavier Coudert wrote:
> 
>>Using 2.0.0-beta2 (win32 server and macos gtk home-built client), I built
>>triremes and can move them around my island, but they don't want to go on
>>see "didn't find route to destination", even if I only ask them to cross
>>see to go to a place I see (for example, the pole). So I cannot get out
>>of the island I'm on (alone, that is), and that's so annoying I'm not
>>going to play this game on to see if other sea units are affected.
>>
>>Is this a bug? Can anyone confirm this behavior?
> 
> If you use the Goto command (either with the mouse or with key 'g') the
> trireme would not cross oceans (in most cases) because it is unsure. That
> means it can sink (see help for that).
> 
> It should be always possible to move the trireme anywhere you like with the
> cursor keys, though.

It should be (but currently is not) possible to use goto to move units 
into "dangerous" tiles.

jason




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