[Freeciv-Dev] Re: (PR#10759) Alltemperate Bug
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10759 >
Marcelo Burda wrote:
> a good gen-terrains ruleset need at last one terrains type with starter
> flag for all climatic zones,
No. We don't want players starting on tundra or forest (I think) by
default.
> if temperature is set to 0 in a alltemperate map all near oceans map
> will get as cold and all high terrains too then probably all map is
> tundra, mountains, hill, forest and maybe dessert, no terrains has
> starter flags and code fail to count goodies ! in tiny maps there are no
> room for 30 players!
When that happens we can ignore the Starter terrain flag - so long as we
give a warning message. Then we can try placement again on all
non-dangerous terrains.
jason
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/27
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] Re: (PR#10759) Alltemperate Bug,
Jason Short <=
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] Re: (PR#10759) Alltemperate Bug, Per I. Mathisen, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
|
|