[Freeciv-Dev] (PR#10759) pubserver crash
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10759 >
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# examining core.32687 in /games/345332/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-27_10.00+/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-27_10.00+/share/freeciv/../../bin/civserver
core.32687
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
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This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-27_10.00+/share/freeciv/'.
Program terminated with signal 8, Arithmetic exception.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x080feb33 in create_start_positions (mode=MT_VARIABLE) at startpos.c:313
313 islands[nr].starters = MAX(1, islands[nr].goodies
(gdb) #0 0x080feb33 in create_start_positions (mode=MT_VARIABLE) at
startpos.c:313
#1 0x080fac5e in map_fractal_generate (autosize=true) at mapgen.c:1090
#2 0x0804faec in srv_loop () at srv_main.c:1800
#3 0x0804f781 in srv_main () at srv_main.c:1647
#4 0x0804a604 in main (argc=12, argv=0xbfffe494) at civserver.c:170
#5 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = true, version = 0, id = '\0' <repeats 32
times>,
civstyle = 2, gold = 50, start_units = "ccccxxxxwww\0\0\0\0",
dispersion = 0, tech = 0, skill_level = 3, timeout = 0, timeoutint = 0,
timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1,
tcptimeout = 10, netwait = 4, last_ping = 1098899375, pingtimeout = 60,
pingtime = 20, turn_start = 1098899383, end_year = 2000, year = -4000,
turn = 0, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30,
nplayers = 2, aifill = 2, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81edd50, players = {{player_no = 0,
name = "Wangari Maathai", '\0' <repeats 16 times>,
username = "michael\0ed", '\0' <repeats 21 times>, is_male = false,
government = 1, target_government = 0, nation = 41, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 2,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82c2580, tail_link = 0x82c2580}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 1, name = "Ronald Reagan", '\0' <repeats 18 times>,
username = "gilles\0ned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 4, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82c87b0, tail_link = 0x82c87b0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 2, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 3, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 4, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 5, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 2, head_link = 0x82c0e78,
tail_link = 0x82c33b8}}, est_connections = {list = {nelements = 2,
head_link = 0x82c25a0, tail_link = 0x82c7bb0}}, game_connections = {
list = {nelements = 2, head_link = 0x82c2590, tail_link = 0x82c87c0}},
global_advances = {0 <repeats 200 times>}, global_wonders = {
0 <repeats 200 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1098899383,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 1, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1\0\0\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) pubserver crash,
Jason Short <=
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/27
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] Re: (PR#10759) Alltemperate Bug, Jason Short, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] Re: (PR#10759) Alltemperate Bug, Per I. Mathisen, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
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