[Freeciv-Dev] (PR#10759) Alltemperate Bug
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10759 >
> [jdorje - Mer. Oct. 27 18:38:43 2004]:
>
> Can be reproduced with this autogame in S2_0. Problem is
> min_goodies_per_player is 0.
>
> The attached patch avoids the crash but then we get
>
> 0: The server appears to have gotten into an infinite loop in the
> allocation of starting positions, and will abort.
>
if min_goodies_per_player then tolal goodies are probably 0, never you
get a ok place, problem is at creation of map not at startpos, i will
see it today
> jason
>
Marcelo
>
>
>
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) pubserver crash, Jason Short, 2004/10/27
- [Freeciv-Dev] (PR#10759) Alltemperate Bug,
Marcelo Burda <=
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] Re: (PR#10759) Alltemperate Bug, Jason Short, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] Re: (PR#10759) Alltemperate Bug, Per I. Mathisen, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
- [Freeciv-Dev] (PR#10759) Alltemperate Bug, Marcelo Burda, 2004/10/28
|
|