[Freeciv-Dev] (PR#10722) Excess amount of unfavorable terrain generated
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10722) Excess amount of unfavorable terrain generated by current mapgen code |
From: |
"Mike Jing" <miky40@xxxxxxxxxxx> |
Date: |
Mon, 25 Oct 2004 04:40:26 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10722 >
The new mapgen code is generating a lot more "unfavorable" terrain compared
to earlier versions, as can be seen in the following table of the amount of
each terrain type as a percentage of total landmass (all using default
parameters):
Terrain Type 1.14.2 CVS Oct. 24, 2004
Grassland ~33% ~10%
Plains ~33% ~10%
Forest ~ 6% ~24%
Hills ~ 6% ~15%
Mountains ~ 2% ~ 9%
Desert ~ 2% ~ 7%
Jungle ~ 1% ~ 4%
Swamp ~ 1% ~ 4%
Tundra ~ 3% ~ 3%
Arctic ~14% ~15%
Most striking is the decrease of the amount of Grassland/Plains, from around
2/3 down to only 1/5. In contrast, all other terrain types, except Arctic
and Tundra, increased by a factor of about 4. This makes choosing a proper
city site extremely difficult and simply upsets the game way too much. To
make matters worse, this cannot be fully remedied by adjusting the mapgen
parameters, which were reduced to only three: temperature, steepness, and
wetness. A steepness of 0 to 5 makes the amount of hills and mountains more
or less acceptable, but the total amount of Desert, Jungle, and Swamp
combined is basically invariant with respect to changes in wetness.
Lowering the temperature produces more Arctic and Tundra, but does not
reduce the amount of Desert and Swamp far enough. In short, the current
mapgen code is broken and has to be fixed before 2.0 can be released.
Mike Jing
- [Freeciv-Dev] (PR#10722) Excess amount of unfavorable terrain generated by current mapgen code,
Mike Jing <=
|
|