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[Freeciv-Dev] Re: (PR#9799) PATCH: rewrited adjust_map()
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[Freeciv-Dev] Re: (PR#9799) PATCH: rewrited adjust_map()

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Subject: [Freeciv-Dev] Re: (PR#9799) PATCH: rewrited adjust_map()
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Wed, 1 Sep 2004 09:08:10 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9799 >

Le mer 01/09/2004 à 17:03, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9799 >
> 
> I edited the patch a bit.  Here's the result.
> 
> However there are two problems.
> 
> 1.  Swamps are never placed.  This is because the method of placing 
> swamps at places where hmap < .6 * maxval means all potential swamp 
> tiles are now underwater.  I think the method in current CVS is broken 
> too though.
this is fixed in the next patch, i can do something now but as this
proble apear only if landmass > 60% default is 35%!! may the best is to
do to the next patch
> 
> 2.  Polar normalization is done after adjust_hmap is called.  It 
> therefore breaks the linear distribution of the hmap.
> 
yes but after renormalize_map do the inverse and anyway poles are
avoided by generator(my code)

this is a little problem related to the poles
this is too special to be easy handled, this will be different if
ocean_ice is included in the terrains rules-set or even if separatepoles
is off.

in torus, sepratepoles is useless, i hop this option was only used in
for strip-like poles, or not used at all.
> jason
> 
> 
> 
> ______________________________________________________________________





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