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[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save
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[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save

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To: caz@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Mon, 23 Aug 2004 09:38:37 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=436 >

Jason Short wrote:
>   In this case simply inserting
> the units randomly will not fix this because it will be different after
> the reload.

  True, but there is two separate bugs, requiring separate fixes. One is 
that save+load changes list order (this ticket). Another is that list is 
in a 'well defined' order even without saving+loading. get_defender() is 
obvious problem case, but there might be other places where iteration 
order matters.


  - Caz




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