[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=436 >
Jason Short wrote:
> In this case simply inserting
> the units randomly will not fix this because it will be different after
> the reload.
True, but there is two separate bugs, requiring separate fixes. One is
that save+load changes list order (this ticket). Another is that list is
in a 'well defined' order even without saving+loading. get_defender() is
obvious problem case, but there might be other places where iteration
order matters.
- Caz
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 2004/08/22
- [Freeciv-Dev] (PR#436) Bug: game state not totally preserved in savegames, Jason Short, 2004/08/23
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames,
Marko Lindqvist <=
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Jason Short, 2004/08/23
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 2004/08/23
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 2004/08/28
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 2004/08/29
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 2004/08/29
- [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames, Marko Lindqvist, 2004/08/29
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