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[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save
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[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save

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To: caz@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 29 Aug 2004 09:51:17 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=436 >


  I did little experiment with #9854 save.

  ./ser -f civgame+0400.sav.gz
  save test1.sav
  set timeout 0
  save test2.sav

  These three saves (civgame+0400.sav, test1.sav, test2.sav) should be 
identical (except timeout change) but diff shows a lot of differences 
between them. There seems still to be extra rand() call between 
test1.sav and test2.sav as random tables change.


  - Caz





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