[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=436 >
I did little experiment with #9854 save.
./ser -f civgame+0400.sav.gz
save test1.sav
set timeout 0
save test2.sav
These three saves (civgame+0400.sav, test1.sav, test2.sav) should be
identical (except timeout change) but diff shows a lot of differences
between them. There seems still to be extra rand() call between
test1.sav and test2.sav as random tables change.
- Caz
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