[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=436 >
Marko Lindqvist wrote:
> There seems still to be extra rand() call between
> test1.sav and test2.sav as random tables change.
Breakpoint 1, myrand (size=6) at ../../freeciv-patch/utility/rand.c:83
83 int bailout = 0;
(gdb) bt
#0 myrand (size=6) at ../../freeciv-patch/utility/rand.c:83
#1 0x004c9b55 in ai_diplomacy_calculate (pplayer=0x5e5190, ai=0x53e710)
at ../../freeciv-patch/ai/advdiplomacy.c:826
#2 0x004c6466 in ai_data_turn_init (pplayer=0x5e5190) at
../../freeciv-patch/ai/aidata.c:219
#3 0x00404c50 in begin_phase (is_new_phase=false) at
../../freeciv-patch/server/srv_main.c:486
#4 0x004063c3 in main_loop () at ../../freeciv-patch/server/srv_main.c:1419
#5 0x0040657b in srv_main () at ../../freeciv-patch/server/srv_main.c:1538
#6 0x004013a9 in main (argc=3, argv=0x10011aa8) at
../../freeciv-patch/server/civserver.c:174
- Caz
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