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[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save
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[Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in save

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To: caz@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#436) Bug: game state not totally preserved in savegames
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 29 Aug 2004 10:34:29 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=436 >

Marko Lindqvist wrote:

> There seems still to be extra rand() call between 
> test1.sav and test2.sav as random tables change.

Breakpoint 1, myrand (size=6) at ../../freeciv-patch/utility/rand.c:83
83        int bailout = 0;
(gdb) bt
#0  myrand (size=6) at ../../freeciv-patch/utility/rand.c:83
#1  0x004c9b55 in ai_diplomacy_calculate (pplayer=0x5e5190, ai=0x53e710)
     at ../../freeciv-patch/ai/advdiplomacy.c:826
#2  0x004c6466 in ai_data_turn_init (pplayer=0x5e5190) at 
../../freeciv-patch/ai/aidata.c:219
#3  0x00404c50 in begin_phase (is_new_phase=false) at 
../../freeciv-patch/server/srv_main.c:486
#4  0x004063c3 in main_loop () at ../../freeciv-patch/server/srv_main.c:1419
#5  0x0040657b in srv_main () at ../../freeciv-patch/server/srv_main.c:1538
#6  0x004013a9 in main (argc=3, argv=0x10011aa8) at 
../../freeciv-patch/server/civserver.c:174


  - Caz




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